![]() ![]() Though Jeffrey’s peg-crushing bowling boulder feels a bit similar to Lord Cinderbottom’s dragon fireball from the first game, his screen-clearing skills would’ve made him my favorite of the new foursome if not for Gnorman, whose lightning power zaps clusters of pegs all over the board as the ball bounces around. Play Of course, Peggle 2’s most obvious new additions are its four fresh Peggle Masters, who join the returning derpy but lovable Bjorn the Unicorn and his Super Guide power. I do wish Peggle 2’s stages had more of the crazy gimmicks and wild themes found in Peggle 1, though. Armored pegs that require two hits to clear are also clever additions, and I particularly enjoyed the devilish reversal that some of the trials pull, in which you’re challenged to score under a certain amount of points when clearing the board. Sixty new boards and another 60 trials (aka challenge maps) give you plenty of bang for your 12 bucks, particularly when each of the 60 maps has three optional objectives, such as attaining Ace-level scores, racking up a certain number of points on a single shot, or pulling off specific trick shots. ![]() You’ll have no adjustment period to worry about, though. Regardless, it’s neither better nor worse than the enjoyably approachable physics of Peggle 1, it’s just different. Or perhaps the pegs you’re aiming to clear are themselves a bit larger. The ball - still fired from a cannon at the top of the screen – feels both a tad smaller and a bit bouncier as well. ![]() It takes an inherently compelling formula involving colored pegs, tweaks it ever so slightly, and adds a couple new twists. Play Peggle 2 is similar to Rock Band 2 as follow-ups go. ![]()
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